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Lauer Learning Showcases FF56! at Recent Georgia Tech Annual Symposium "Living Game Worlds III"

Lauer Learning Founder Discusses the Value of Creating Computer Games based History Lessons as Supplemental Teaching Tools for the Classroom

ATLANTA - March 29, 2007 - Developing computer games that teach historical events is challenging but the benefits for using this educational tool are enormous, according to Andrea Lauer Rice, chief executive officer and founder of Lauer Learning. Her presentation at the recent annual “Georgia Tech Living Game Worlds III: 'Playing with Reality' Symposium “, explored the unique advantages of learning through playing and discussed the overall question of creating games that are effective learning tools around events in history.

The symposium, presented by Georgia Tech's Graphics, Visualization and Usability Center and the Graduate Program in Digital Media, held annually, looks at the emerging potential of the computer game industry. Scholars, game developers and advocates gather to discuss and present new findings, discoveries, challenges and viewpoints related to serious games. This year the symposium focused on using computer games to teach and learn about current and historical events.

“Those of us who love history know that often times it is more exciting and stimulating than fiction. But in the classroom, history curriculum can be dry because there is a disconnect between content and delivery,” said Lauer Rice. “We are finding that supplementing history-based computer games with the regular course work can help stimulate learning.”

Lauer Learning, headquartered in Roswell, Ga, is a multimedia educational company that creates innovative ways to teach children about history, foreign languages and culture. Recently the company released FF56!, an educational computer game about the events of the Hungarian Revolution of 1956. FF56! creates an exciting environment in which students learn history through interacting with historic figures, and experiencing video footage, radio broadcasts, speeches and newspapers from that time.

As executive producer of FF56! Lauer Rice used her experience developing the computer game to illustrate the importance of games in the learning environment and how they can be created to invigorate young people's interests in history and culture. Sharing the podium with Lauer Rice was Matthew Weise, an MIT scholar who developed an interactive role-playing game about the American Revolution.

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Lauer Learning is a multimedia educational company that creates interactive products to teach children about foreign language, culture and historic events through experiential learning. FF56! a bilingual, historically accurate, educational computer game for teens about the Hungarian Revolution of 1956 was launched in the fall of 2006. All products, including “56 Stories”, a collection of personal testimonials collected through the FreedomFighter56.com website are available for purchase through the www.LauerLearning.com website.


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